Extends:
Modifiers:
Source code
SFDecos.SFCaptainBody%%
{
Health=50
EffectWhenDamaged=Class'UnrealShare.BloodSpurt'
AnimSequence='
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFCaptainBody'
CollisionRadius=24.000000
CollisionHeight=32.000000
}